Timothy Bermanseder | Technical Artist
About:
I am a technically inclined 3D artist with a passion for cool VFX and figuring out how they work. I look forward to learning more skills and software from fellow team members and to share my own knoweldge with them.
I enjoy serving as the bridge between art and programming teams, enabling both to reach their full potential together.
I enjoy finding creative, efficient solutions to complex and unusual problems.
Currently based in Canberra Australia, but open to relocation.
Skill set:
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3D Modelling, Rigging, Animation
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Maya, Blender, Zbrush, 3D Coat
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Composition and visual Design
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Photoshop, After Effects, Premiere Pro
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Texture and Material creation
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C# scripting
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Substance Designer
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Visual Effects creation & Implementation
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Shaders
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Team Management, Agile Methodologies
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UI, UX Design
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Game, Level, Event Design
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Real time Lighting
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Unity Engine
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Risk Management
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Time Management
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Bug Reporting and Resolving